01 / THE SMALLEST USEFUL WORLDEARLY AI ADOPTERS · COMMUNITY WORKSHOP

Build a
learning world.

Three places. Three visible actions. Three ideas people remember.

A 3D lesson works when the learner can see an idea happen. Start with a tiny world that teaches one thing at each stop.

Open the Claude workshop
OUR WORKING EXAMPLE
01

The control gate

A request meets a check.
The action waits.

ENFORCE
02

Context drawers

Shared instructions go
where the team can use them.

PLACE
03

Evidence check

An answer meets its source.
Unsupported facts stay unknown.

VERIFY
One guide connects the whole experience.

Start here: choose three ideas that can become visible actions.

The six essential parts
02 / WHAT YOU ARE ACTUALLY BUILDINGTHE COMPONENTS

Six parts.
One experience.

The model is only one part of the world. The camera and interface decide whether anyone understands it.

01

Assets

The mascot and props. Model in Blender; export a GLB the browser can load.

02

Stage & light

Place the objects, set their scale, and light them so surfaces and shadows read.

03

Camera

Give every station a wide view, a close-up, and a calm transition between them.

04

Interaction

A small state machine controls what moves, what changes, and when it finishes.

05

Guide & interface

Explain the objects, describe the action, then leave the learner with one takeaway.

06

Testing & delivery

Inspect the actual browser experience, then publish the exact tested version.

Keep the jobs separate: Blender makes assets. The browser makes them interactive.

Design the lesson
03 / TURN AN IDEA INTO A PLACEDESIGN BEFORE GEOMETRY

One station.
One visible change.

Write this sentence first: “The learner sees this happen, so they understand that.”

THE PRINCIPLETHE PHYSICAL METAPHORTHE VISIBLE PROOF
01

Enforce before acting

A gate between a request and a tool.

The first request stops. A passing request gets through.

02

Give guidance a home

Drawers for personal, project, and scoped instructions.

A shared card enters the project drawer. Both teammates receive it.

03

Check the evidence

Two inspection frames: structure and source.

A total changes from 100 to 90. An unsupported date becomes unknown.

Your design test: if nothing changes, it is a display. Give the learner an action to follow.

Build the assets
04 / THE MASCOT IS YOUR VISUAL ANCHORFROM REFERENCE TO RUNTIME
Blender source render of the terracotta Claude mascot, with a bevelled body, side tabs, four feet, and black inward-facing chevrons.
Claude asset study · Blender source render
The live scene has its own lighting and camera.

Recognition first.
Detail second.

Give the agent an identity reference and a depth reference.

  1. Lock the silhouette. Preserve the body, face, feet, and distinctive proportions.
  2. Make light catch the edges. Apply bevels and good normals; keep broad surfaces calm.
  3. Separate anything that moves. Name the root, legs, and tabs so animation can find them.
  4. Inspect the exported model. Check the whole hierarchy, orientation, scale, and floor contact in the browser.

Delivery: keep the editable .blend, generator, and browser-ready .glb together.

Direct the camera
05 / THE CAMERA IS PART OF THE LESSONPACE THE EXPERIENCE

Arrive. Move closer.
Show. Let it land.

A close-up directs attention. A hold gives people time to understand what changed.

01

Arrive

Show the whole station and identify its parts.

2–3 seconds
02

Move closer

Ease toward the mechanism before it starts.

2–3 seconds
03

Demonstrate

Run one action. Keep the important objects visible.

5–6 seconds
04

Hold

Keep the final state still while the takeaway appears.

5 seconds

Control gateA low, gentle side move.

Context drawersA rising view into the trays.

Evidence checkA lateral view of record and source.

Two ways to visit: a paced World Tour and free orbit, zoom, and pan. Include Pause and Reset.

Make the action clear
06 / DO NOT MAKE PEOPLE GUESSTHE EXPLANATION LAYER

The world needs
a voice.

A beautiful mechanism can still be confusing. One card should answer three questions.

  1. 01
    What am I looking at?

    Name the objects in ordinary language.

  2. 02
    What is happening now?

    Match the sentence to the action on screen.

  3. 03
    What should I remember?

    Hold one useful principle before moving on.

01 / THE CONTROL GATE

A check that can
stop an action.

WHAT YOU’RE LOOKING AT

The yellow block is a request. The gate is a required check. The wheel represents the action.

WATCH WHAT HAPPENS

The first request stops. A passing request opens the gate.

THE TAKEAWAY

Use code or a blocking hook to enforce mandatory checks.

Pause to look closer

Example station card · stays beside the action

Reserve space: card beside the scene on desktop; below it on mobile. End with a three-point recap.

Choose the build order
07 / GIVE EACH TOOL A JOBTHE BUILD ORDER

Prove one station.
Then build three.

A working first station reveals scale, framing, and interaction problems before you repeat them.

  1. 1
    Brief + station map

    Define audience, three principles, actions, and acceptance checks.

  2. 2
    Scene + first station

    Use simple geometry. Make the camera, demo, and explanation work together.

  3. 3
    Mascot + remaining stations

    Import the refined GLB. Reuse the interaction pattern; vary the demonstrations.

  4. 4
    Tour + QA + publish

    Join the camera views, add free exploration, inspect, then deploy.

BLENDER

Author the mascot and export claude.glb.

BABYLON.JS

Load the model, light the stage, move the camera, and animate the props.

HTML + CSS + JAVASCRIPT

Build the cards, station navigation, tour controls, and summary.

VITE + HOSTING

Develop locally, build the site, and publish the tested output.

No live AI required: these three demonstrations can be deterministic animations in the browser.

Write the prompt
08 / PROMPT THE EXPERIENCE, NOT THE VIBETHE PROMPT FORMULA

Describe decisions
the agent can execute.

“Make it premium” is a taste request. Add the concrete behavior and checks that define premium for your project.

TOO MUCH LEFT TO GUESS
“Build an amazing 3D Claude world with three stations and beautiful animations.”

The agent still has to invent the lesson, camera, controls, and finish line.

A DIRECTION THE AGENT CAN BUILD
“Create three stations. At each one, approach over 3 seconds, show a readable close-up, run one 6-second demonstration, then hold the result and its takeaway for 5 seconds.”

Then specify the mascot, palette, free-camera controls, card placement, and browser checks.

Outcome+Audience+References+Stations+Behavior+Constraints+Checks

Attach the evidence: identity image, depth reference, and one experience you want the pacing to resemble.

Set the finish line
09 / QUALITY IS SOMETHING YOU CHECKTHE RELEASE STANDARD

Judge the browser.
Check the whole journey.

A successful export or a beautiful Blender render does not prove the visitor’s experience.

READABLE

Can people see it?

  • Mascot silhouette and face remain recognizable.
  • Feet touch the floor; parts are not missing.
  • Labels are crisp at every close-up.
  • Cards never cover the demonstration.
UNDERSTANDABLE

Can people follow it?

  • The caption matches the current action.
  • Every station has one visible before-and-after.
  • The camera holds the result long enough.
  • The final summary explains all three ideas.
USABLE

Can people control it?

  • Orbit, zoom, pan, and reset work.
  • Pause freezes both the camera and demo.
  • Replay starts cleanly; reduced motion works.
  • Desktop, mobile, and the deployed URL are checked.
One trap from the workshop: rebuilding the source does not update an old production preview. Confirm which build and asset the browser actually loaded before diagnosing a visual defect.

Performance: record the device, viewport, and measured frame timing. Treat a local result as a local result.

Take the complete prompt
10 / FROM THIS WORKSHOP TO YOURSTHE REUSABLE RECIPE

Change the subject.
Keep the recipe.

The complete prompt lives on its own page, ready to copy into your coding agent.

It includes the three Claude stations, asset requirements, camera pacing, controls, file structure, build order, and acceptance checklist.

Open the full build prompt
01

Pick your audience

Who is learning, and what should they understand when they leave?

02

Choose three principles

Give each one a physical metaphor and one visible action.

03

Choose your visual identity

Supply the mascot reference and set a focused palette. Keep the navigation recipe.

A field guide by Mark Kashef for Early AI Adopters. Community-created learning material.

Back to the beginning